Four kinds of evidence,
one line of copy
Nine brands in the portfolio ran published loyalty programs. Active membership was climbing while the share of members who actually bought was falling, which is the shape of a program people join and then stop using. The programs were not the problem. Members reported that they did not always understand which benefits they were entitled to, and the ones who tried to claim them hit friction that read as a broken promise. A benefit a member cannot find, or cannot redeem, is indistinguishable from a benefit that was never offered.
UX subject matter expert on all loyalty theme work. I did not run the individual studies. I set what the research had to answer, worked with the brand and global loyalty teams on what the evidence meant for the experience, and managed the researcher who ran the cart usability study that fed the synthesis.
- Reviewed 15 existing ELC primary and secondary studies rather than commissioning a new one
- Audited 27 current brand experiences across online and omnichannel
- Analysed 100+ beauty and skincare sites for competitive pattern
- Ran 2 lighthouse co-creation sessions alongside 6 ongoing regional insight forums
- Why members enroll and then disengage
- Which benefits resonate across a genuinely diverse base
- Where the experience breaks between promise and redemption
- What a single brand can ship without a platform rebuild
Four signals, independently
collected, pointing one way
None of these were gathered to answer the same question. Contact logs come from customer service, verbatims from a post-purchase review tool, rage clicks from session data, and the cart study was a moderated usability test on a separate redesign. They converged anyway. Four instruments that were not designed to agree, agreeing, is the strongest form a finding takes.
Nine participants, two scenarios,
counterbalanced
Moderated, mobile only, run against the standalone cart redesign. Each participant met both a stackable-offer scenario and a conflicting-offer scenario, in alternating order so neither got the benefit of a warmed-up session. The study was not commissioned to investigate redemption friction. It found some anyway, and it settled a design argument the team had been having on taste.
Three principles, so nine brands
did not need nine answers
Nine brands, several regions, and a platform none of them controlled alone. Findings addressed to everyone get implemented by no one, so the evidence was organised into three principles, each tied to a stage of the member relationship and to a metric those teams were already accountable for.
Discovery and engagement. Benefits stay visible across the journey rather than living only on the homepage and the program landing page. A member should never have to go looking for what she has already earned.
Building relationships. First-party data used to make communications specific rather than frequent. The signal members responded to was recognition, not volume, and the two are easy to confuse when only volume is easy to increase.
Promoting longevity. A mix of product, points, and spend-based rewards, so the program works for more than one kind of member. A single reward currency implicitly assumes a single kind of customer.
The fix was one sentence
Four evidence streams had located the friction precisely enough that the response did not need to be a redesign. The rewards section on one North America brand gained a single line of copy above it, telling members that a product has to be in the cart before a reward can be selected. Nothing else on the page changed, which is what makes the result readable.
The word on the door
One finding had nothing to do with mechanics. Across a review of 50 competitor sites, the overwhelming majority labelled the program in global navigation as some form of rewards. Only a handful called it loyalty. The portfolio ran the other way.
The hypothesis this raises is about framing rather than vocabulary. Rewards names what the member receives. Loyalty names what the brand is asking her for. Member feedback categories in the review tool referenced rewards and points constantly and loyalty almost never, which suggests the industry convention tracks how customers already talk. There is a plausible search consequence too, since someone looking for a program searches with the word she already uses.
Ten things to build,
seven things to find out
The brief separated what the evidence had settled from what was still a bet, and said which was which on the page. Mixing the two is how strategy documents lose the trust of the teams that have to build from them.
Enrollment, sitewide visibility, program marketing pages, member exclusives, redemption requirements, order confirmation, exclusive offers, time-sensitive communications, CRM triggers, and point redemption. Near to mid-term, each one shippable by a single brand team.
Extended return windows, members-only pricing, service integrations, bonus point mechanics and others. Each written with an objective, a scope, the resources it would need, and the KPIs that would settle whether it worked.
Every element mapped against every brand with a current status, so the next conversation started from what was already done rather than from the framework again. The plan is what turned a point of view into a queue.